{"id":334682,"date":"2016-12-10T19:08:40","date_gmt":"2016-12-11T03:08:40","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=334682"},"modified":"2018-10-16T20:04:44","modified_gmt":"2018-10-17T03:04:44","slug":"taking-living-worlds-peoples-living-rooms","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/taking-living-worlds-peoples-living-rooms\/","title":{"rendered":"Taking living worlds into people’s living rooms"},"content":{"rendered":"

Living worlds are Shared Virtual Worlds based in VRML. At BT Labs we ran two experiments with Sony and a production company called Illuminations examining the use of such worlds as television, so called Inhabited TV. This paper introduces the two experiments. Firstly The Mirror looked at running communities in Shared VRML Worlds alongside the BBC\u2019s series The Net. Secondly Heaven & Hell \u2013 Live put the Shared VRML world centre stage by having one hour of national TV broadcast live from within the world by Channel 4<\/p>\n","protected":false},"excerpt":{"rendered":"

Living worlds are Shared Virtual Worlds based in VRML. At BT Labs we ran two experiments with Sony and a production company called Illuminations examining the use of such worlds as television, so called Inhabited TV. This paper introduces the two experiments. Firstly The Mirror looked at running communities in Shared VRML Worlds alongside the […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13547,13568],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-334682","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-systems-and-networking","msr-research-area-technology-for-emerging-markets","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"VRML '98 Proceedings of the third symposium on Virtual reality modeling 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