{"id":363824,"date":"2017-02-14T04:26:59","date_gmt":"2017-02-14T12:26:59","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=363824"},"modified":"2018-10-16T21:25:45","modified_gmt":"2018-10-17T04:25:45","slug":"body-covers-digital-display-new-material-expressions-body-self","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/body-covers-digital-display-new-material-expressions-body-self\/","title":{"rendered":"Body Covers as Digital Display: A New Material for Expressions of Body & Self"},"content":{"rendered":"

Within the domain of wearables, our paper explores opportunities for self-expression, learning about the body, and interactions with others that are enabled through the physical and interactive properties of a new kind of digital display. Recent advances in the manufacturing of thin, bendable electronics and a novel architecture for arranging pixels permit the fabrication of a \u2018display material\u2019 that challenges conventional perceptions of this medium. Envisioning digital displays as a material means that their design is no longer limited to rectangular screens, but can be scaled in size; cut, folded or molded; or combined with other materials and devices to create compelling interactions. In this paper, we explore some of this potential in the context of configuring body-worn items such as clothing. As a more concrete use example, we further present and discuss some initial ideas for aesthetic, expressive and functional configurations of body casts as a specific kind of body cover.<\/p>\n","protected":false},"excerpt":{"rendered":"

Within the domain of wearables, our paper explores opportunities for self-expression, learning about the body, and interactions with others that are enabled through the physical and interactive properties of a new kind of digital display. Recent advances in the manufacturing of thin, bendable electronics and a novel architecture for arranging pixels permit the fabrication of […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-363824","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"Ubicomp\/ISWC'16 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