{"id":377504,"date":"2017-04-13T09:49:31","date_gmt":"2017-04-13T16:49:31","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=377504"},"modified":"2018-10-16T22:01:08","modified_gmt":"2018-10-17T05:01:08","slug":"glasshands-interaction-around-unmodi%ef%ac%81ed-mobile-devices-using-sunglasses","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/glasshands-interaction-around-unmodi%ef%ac%81ed-mobile-devices-using-sunglasses\/","title":{"rendered":"GlassHands: Interaction Around Unmodi\u00ef\u00ac\u0081ed Mobile Devices Using Sunglasses"},"content":{"rendered":"
We present a novel approach for extending the input space around unmodi\ufb01ed mobile devices. Using built-in front facing cameras of unmodi\ufb01ed handheld devices, GlassHands estimates hand poses and gestures through re\ufb02ections in sunglasses, ski goggles or visors. Thereby, GlassHands creates an enlarged input space, rivaling input reach on large touch displays. We introduce the idea along with its technical concept and implementation. We demonstrate the feasibility and potential of our proposed approach in several application scenarios, such as map browsing or drawing using a set of interaction techniques previously possible only with modi\ufb01ed mobile devices or on large touch displays. Our research is backed up with a user study.<\/p>\n","protected":false},"excerpt":{"rendered":"
We present a novel approach for extending the input space around unmodi\ufb01ed mobile devices. Using built-in front facing cameras of unmodi\ufb01ed handheld devices, GlassHands estimates hand poses and gestures through re\ufb02ections in sunglasses, ski goggles or visors. Thereby, GlassHands creates an enlarged input space, rivaling input reach on large touch displays. We introduce the idea […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-377504","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"ISS 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