{"id":481566,"date":"2018-04-20T15:24:48","date_gmt":"2018-04-20T22:24:48","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=481566"},"modified":"2019-02-06T13:26:46","modified_gmt":"2019-02-06T21:26:46","slug":"uncanny-valley-haptics-2","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/uncanny-valley-haptics-2\/","title":{"rendered":"The uncanny valley of haptics"},"content":{"rendered":"

During virtual experiences, enhanced haptic feedback incongruent with other sensory cues can reduce subjective realism.<\/p>\n","protected":false},"excerpt":{"rendered":"

During virtual experiences, enhanced haptic feedback incongruent with other sensory cues can reduce subjective realism.<\/p>\n","protected":false},"featured_media":481647,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193715],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-481566","msr-research-item","type-msr-research-item","status-publish","has-post-thumbnail","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2018-4-18","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"Science Robotics","msr_volume":"3","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"Cover Article of the April Issue","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"481572","msr_publicationurl":"http:\/\/robotics.sciencemag.org\/content\/3\/17\/eaar7010","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2018\/04\/eaar7010.full_.pdf","id":"481572","title":"eaar7010.full","label_id":"243109","label":0},{"type":"url","viewUrl":"false","id":"false","title":"http:\/\/robotics.sciencemag.org\/content\/3\/17\/eaar7010","label_id":"243109","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"10.1126\/scirobotics.aar7010","label_id":"243109","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":0,"url":"http:\/\/robotics.sciencemag.org\/content\/3\/17\/eaar7010"}],"msr-author-ordering":[{"type":"user_nicename","value":"Mar Gonzalez Franco","user_id":35480,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mar Gonzalez Franco"},{"type":"text","value":"Christopher C Berger","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Eyal Ofek","user_id":31772,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Eyal Ofek"},{"type":"user_nicename","value":"Ken Hinckley","user_id":32521,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ken Hinckley"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[379814],"msr_project":[432870],"publication":[],"video":[],"download":[],"msr_publication_type":"article","related_content":{"projects":[{"ID":432870,"post_title":"Haptic Controllers & Rich Haptics for MR","post_name":"haptic-controllers","post_type":"msr-project","post_date":"2018-03-08 08:00:35","post_modified":"2020-12-23 06:58:19","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/haptic-controllers\/","post_excerpt":"We have been exploring a number of ways in which technology can generate a wide range of haptic sensations that may fit within held Virtual Reality controllers, not unlike the ones currently being used by consumers. Enabling users to touch and grasp virtual objects, feel the sliding of their fingertips on the surface of the objects and more. 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