{"id":482895,"date":"2018-04-26T03:30:54","date_gmt":"2018-04-26T10:30:54","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=482895"},"modified":"2019-02-06T13:27:43","modified_gmt":"2019-02-06T21:27:43","slug":"virtual-reality-feels-almost-right-exactly-wrong","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/virtual-reality-feels-almost-right-exactly-wrong\/","title":{"rendered":"If (Virtual) Reality Feels Almost Right, It\u2019s Exactly Wrong"},"content":{"rendered":"
We can all remember the crisply beveled edges of our cheery-yellow No. 2 pencil, the cool, smooth feel of a chalk-powdered blackboard, the gritty red bricks of the schoolhouse walls. Surely that all wasn\u2019t just an illusion? No, of course not. But\u2014as it turns out\u2014it kind of is.<\/p>\n","protected":false},"excerpt":{"rendered":"
We can all remember the crisply beveled edges of our cheery-yellow No. 2 pencil, the cool, smooth feel of a chalk-powdered blackboard, the gritty red bricks of the schoolhouse walls. Surely that all wasn\u2019t just an illusion? No, of course not. But\u2014as it turns out\u2014it kind of is.<\/p>\n","protected":false},"featured_media":481773,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193715],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-482895","msr-research-item","type-msr-research-item","status-publish","has-post-thumbnail","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2018-4-19","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"Scientific American","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"https:\/\/blogs.scientificamerican.com\/observations\/if-virtual-reality-feels-almost-right-its-exactly-wrong\/#","msr_doi":"","msr_publication_uploader":[{"type":"url","viewUrl":"false","id":"false","title":"https:\/\/blogs.scientificamerican.com\/observations\/if-virtual-reality-feels-almost-right-its-exactly-wrong\/#","label_id":"243109","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":0,"url":"https:\/\/blogs.scientificamerican.com\/observations\/if-virtual-reality-feels-almost-right-its-exactly-wrong\/#"}],"msr-author-ordering":[{"type":"user_nicename","value":"Mar Gonzalez Franco","user_id":35480,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mar Gonzalez Franco"},{"type":"text","value":"Christopher C Berger","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Ken Hinckley","user_id":32521,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ken Hinckley"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[379814],"msr_project":[432870],"publication":[],"video":[],"download":[],"msr_publication_type":"article","related_content":{"projects":[{"ID":432870,"post_title":"Haptic Controllers & Rich Haptics for MR","post_name":"haptic-controllers","post_type":"msr-project","post_date":"2018-03-08 08:00:35","post_modified":"2020-12-23 06:58:19","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/haptic-controllers\/","post_excerpt":"We have been exploring a number of ways in which technology can generate a wide range of haptic sensations that may fit within held Virtual Reality controllers, not unlike the ones currently being used by consumers. Enabling users to touch and grasp virtual objects, feel the sliding of their fingertips on the surface of the objects and more. 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