{"id":483240,"date":"2018-04-26T14:33:48","date_gmt":"2018-04-26T21:33:48","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=483240"},"modified":"2018-10-16T22:33:15","modified_gmt":"2018-10-17T05:33:15","slug":"actor-oriented-database-systems","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/actor-oriented-database-systems\/","title":{"rendered":"Actor-Oriented Database Systems"},"content":{"rendered":"

We present the vision of an actor-oriented database. Its goal is to integrate database abstractions into an actor-oriented programming language for interactive, stateful, scalable, distributed applications that use cloud storage. This two-page paper is a summary of the author’s keynote talk at the 2018 IEEE International Conference on Data Engineering.<\/p>\n","protected":false},"excerpt":{"rendered":"

We present the vision of an actor-oriented database. Its goal is to integrate database abstractions into an actor-oriented programming language for interactive, stateful, scalable, distributed applications that use cloud storage. This two-page paper is a summary of the author’s keynote talk at the 2018 IEEE International Conference on Data Engineering.<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13563,13547],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-483240","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-data-platform-analytics","msr-research-area-systems-and-networking","msr-locale-en_us"],"msr_publishername":"IEEE Computer Society","msr_edition":"Proceedings of the 2018 IEEE 34th International Conference on Data Engineering","msr_affiliation":"","msr_published_date":"2018-04-17","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"13-14","msr_chapter":"","msr_isbn":"ISBN-13: 978-1-5386-5520-7","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"483243","msr_publicationurl":"https:\/\/icde2018.org\/index.php\/program\/keynote-talks\/#keynote-5","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"ICDE2018keynote","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2018\/04\/ICDE2018keynote.pdf","id":483243,"label_id":0},{"type":"url","title":"https:\/\/icde2018.org\/index.php\/program\/keynote-talks\/#keynote-5","viewUrl":false,"id":false,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":0,"url":"https:\/\/icde2018.org\/index.php\/program\/keynote-talks\/#keynote-5"}],"msr-author-ordering":[{"type":"user_nicename","value":"Phil Bernstein","user_id":33253,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Phil Bernstein"}],"msr_impact_theme":[],"msr_research_lab":[199565],"msr_event":[],"msr_group":[957177],"msr_project":[170573],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":170573,"post_title":"Orleans - Virtual Actors","post_name":"orleans-virtual-actors","post_type":"msr-project","post_date":"2010-10-14 17:19:52","post_modified":"2018-04-02 13:24:10","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/orleans-virtual-actors\/","post_excerpt":"Project \"Orleans\" invented the Virtual Actor abstraction, which provides a straightforward approach to building distributed interactive\u00a0applications, without the need to learn complex programming\u00a0patterns for handling concurrency, fault tolerance, and resource management. Orleans applications scale-up automatically and are meant to be deployed\u00a0in the cloud. It has been used heavily by a number of high-scale cloud services at Microsoft, starting with cloud services for the Halo franchise running in production in Microsoft Azure since 2011. 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