{"id":576852,"date":"2020-02-22T15:36:08","date_gmt":"2019-04-02T16:09:16","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=576852"},"modified":"2020-02-22T15:36:09","modified_gmt":"2020-02-22T23:36:09","slug":"use-cases-and-impact-of-audio-based-virtual-exploration","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/use-cases-and-impact-of-audio-based-virtual-exploration\/","title":{"rendered":"Use Cases and Impact of Audio-Based Virtual Exploration"},"content":{"rendered":"

Audio-based virtual navigation experiences present an opportunity for people who are blind or have low vision to increase their familiarity with an area before traveling. Such experiences could also increase people\u2019s excitement and confidence in exploring places. As a preliminary investigation, we developed the Audio-based Virtual Exploration (AVE) app. In a user study with 14 people who were blind or had low vision, we explored use cases of virtual navigation, how app features could support those uses, and how the experience could impact mental maps and interest and comfort in travel. Participants proposed using virtual experiences for navigation, exploration, and augmented reality. We present research questions around developing experiences to support these use cases and defining metrics of success.<\/p>\n","protected":false},"excerpt":{"rendered":"

Audio-based virtual navigation experiences present an opportunity for people who are blind or have low vision to increase their familiarity with an area before traveling. Such experiences could also increase people\u2019s excitement and confidence in exploring places. As a preliminary investigation, we developed the Audio-based Virtual Exploration (AVE) app. In a user study with 14 […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-576852","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2019-5-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":"","msr_related_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2019\/04\/ave_workshop_chi2019.pdf","id":"576855","title":"ave_workshop_chi2019","label_id":"243112","label":0}],"msr_attachments":[{"id":576855,"url":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2019\/04\/ave_workshop_chi2019.pdf"}],"msr-author-ordering":[{"type":"text","value":"Anne Spencer Ross","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Ed Cutrell","user_id":31490,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ed Cutrell"},{"type":"user_nicename","value":"Alex Fiannaca","user_id":36239,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Alex Fiannaca"},{"type":"user_nicename","value":"Melanie Kneisel","user_id":36209,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Melanie Kneisel"},{"type":"user_nicename","value":"Meredith Ringel Morris","user_id":32884,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Meredith Ringel Morris"}],"msr_impact_theme":[],"msr_research_lab":[199565],"msr_event":[],"msr_group":[144928,283244,371909],"msr_project":[638733],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":638733,"post_title":"Accessible Mixed Reality","post_name":"accessible-mixed-realityanast","post_type":"msr-project","post_date":"2020-02-22 17:15:43","post_modified":"2021-07-07 11:23:07","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/accessible-mixed-realityanast\/","post_excerpt":"This project considers how to design emerging Mixed Reality technologies (including AR and VR) so that they are usable by and useful to people of all abilities. Too often, the accessibility of technology to people with disabilities is an afterthought (if it is considered at all); post-hoc or third-party patches to accessibility, while better than no solution, are less optimal than interface designs that consider ability-based concerns from the start. 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