{"id":615951,"date":"2019-10-21T05:00:11","date_gmt":"2019-10-21T12:00:11","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=615951"},"modified":"2021-07-07T09:33:47","modified_gmt":"2021-07-07T16:33:47","slug":"capstancrunch-a-haptic-vr-controller-with-user-supplied-force-feedback","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/capstancrunch-a-haptic-vr-controller-with-user-supplied-force-feedback\/","title":{"rendered":"CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback"},"content":{"rendered":"
We introduce CapstanCrunch, a force resisting, palm grounded haptic controller that renders haptic feedback for touching and grasping both rigid and compliant objects in a VR environment. In contrast to previous controllers, CapstanCrunch renders human-scale forces without the use of large, high force, electrically power consumptive and expensive actuators. Instead, CapstanCrunch integrates a friction based capstan-plus-cord variable-resistance brake mechanism that is dynamically controlled by a small internal motor. The capstan mechanism magnifies the motor\u2019s force by a factor of around 40 as an output resistive force. Compared to active force control devices, it is low cost, low electrical power, robust, safe, fast and quiet, while providing high force control to user interaction. We describe the design and implementation of CapstanCrunch and demonstrate its use in a series of VR scenarios. Finally, we evaluate the performance of CapstanCrunch in two user studies and compare our controller with an active haptic controller with the ability to simulate different levels of convincing object rigidity and\/or compliance.<\/p>\n
<\/p>\n
UIST 2019 Honorable Mention Demo.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":" We introduce CapstanCrunch, a force resisting, palm grounded haptic controller that renders haptic feedback for touching and grasping both rigid and compliant objects in a VR environment. In contrast to previous controllers, CapstanCrunch renders human-scale forces without the use of large, high force, electrically power consumptive and expensive actuators. Instead, CapstanCrunch integrates a friction based […]<\/p>\n","protected":false},"featured_media":618213,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[246574],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-615951","msr-research-item","type-msr-research-item","status-publish","has-post-thumbnail","hentry","msr-research-highlight-award","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2019-10-21","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"ACM","msr_how_published":"","msr_notes":"","msr_highlight_text":"Honorable Mention demo","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2019\/10\/uist19-CapstanCrunch-cam.pdf","id":"615954","title":"uist19-capstancrunch-cam","label_id":"243132","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"10.1145\/3332165.3347891","label_id":"243106","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":615954,"url":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2019\/10\/uist19-CapstanCrunch-cam.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Mike Sinclair","user_id":33669,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mike Sinclair"},{"type":"user_nicename","value":"Eyal Ofek","user_id":31772,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Eyal Ofek"},{"type":"user_nicename","value":"Mar Gonzalez Franco","user_id":35480,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mar Gonzalez Franco"},{"type":"user_nicename","value":"Christian Holz","user_id":31415,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Christian Holz"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[613080],"msr_group":[379814],"msr_project":[432870],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":432870,"post_title":"Haptic Controllers & Rich Haptics for MR","post_name":"haptic-controllers","post_type":"msr-project","post_date":"2018-03-08 08:00:35","post_modified":"2020-12-23 06:58:19","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/haptic-controllers\/","post_excerpt":"We have been exploring a number of ways in which technology can generate a wide range of haptic sensations that may fit within held Virtual Reality controllers, not unlike the ones currently being used by consumers. Enabling users to touch and grasp virtual objects, feel the sliding of their fingertips on the surface of the objects and more. 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