{"id":638919,"date":"2020-02-24T16:49:15","date_gmt":"2020-02-24T17:41:44","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=638919"},"modified":"2023-02-21T03:32:48","modified_gmt":"2023-02-21T11:32:48","slug":"a-dynamic-ai-system-for-extending-the-capabilities-of-blind-people","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/a-dynamic-ai-system-for-extending-the-capabilities-of-blind-people\/","title":{"rendered":"A Dynamic AI System for Extending the Capabilities of Blind People"},"content":{"rendered":"

We introduce an advanced computer vision-based AI system that offers people with vision impairments (VI) dynamic, in-situ access to information about the location, identity and gaze-direction of other people nearby. Our AI system utilizes the camera technology of a head-worn HoloLens device, which captures a near 180\u02da field-of-view surrounding the person who is wearing it. Captured images are then processed by multiple state-of-the-art perception algorithms whose outputs are integrated into a real-time tracking model of all people that the system detected.\u00a0 Users can receive information about those people acoustically (via spatialized audio) using a wrist-worn input controller. Having such dynamic access to information, through AI system interactions, enables people with VI to: develop their communication skills; more easily focus on others; and be more confident in their social interactions. Thus, our work explores how AI systems can serve as a useful resource for humans, helping expand their agency to develop new or extend existing skills.<\/p>\n","protected":false},"excerpt":{"rendered":"

We introduce an advanced computer vision-based AI system that offers people with vision impairments (VI) dynamic, in-situ access to information about the location, identity and gaze-direction of other people nearby. Our AI system utilizes the camera technology of a head-worn HoloLens device, which captures a near 180\u02da field-of-view surrounding the person who is wearing it. […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13562,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-638919","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-computer-vision","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"","msr_affiliation":"","msr_published_date":"2020-4-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"DOI: https:\/\/doi.org\/10.1145\/3334480.3383142","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":"","msr_related_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2020\/02\/CHI_interactivity.pdf","id":"638922","title":"chi_interactivity","label_id":"243118","label":0}],"msr_attachments":[{"id":638922,"url":"https:\/\/www.microsoft.com\/en-us\/research\/uploads\/prod\/2020\/02\/CHI_interactivity.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Martin Grayson","user_id":32893,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Martin Grayson"},{"type":"user_nicename","value":"Anja Thieme","user_id":35948,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Anja Thieme"},{"type":"guest","value":"rita-marques","user_id":633396,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=rita-marques"},{"type":"user_nicename","value":"Daniela Massiceti","user_id":38401,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Daniela Massiceti"},{"type":"user_nicename","value":"Ed Cutrell","user_id":31490,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ed Cutrell"},{"type":"user_nicename","value":"Cecily Morrison","user_id":31356,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Cecily Morrison"}],"msr_impact_theme":[],"msr_research_lab":[199561,199565],"msr_event":[],"msr_group":[283244,371909],"msr_project":[295553,638733],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":295553,"post_title":"Project Tokyo","post_name":"project-tokyo","post_type":"msr-project","post_date":"2020-03-04 08:04:13","post_modified":"2024-07-08 11:32:27","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-tokyo\/","post_excerpt":"Project Tokyo aims to understand how to create a visual agent technology that is both useful and usable in the real world by focusing on how AI technology can help to augment people\u2019s own capabilities.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/295553"}]}},{"ID":638733,"post_title":"Accessible Mixed Reality","post_name":"accessible-mixed-realityanast","post_type":"msr-project","post_date":"2020-02-22 17:15:43","post_modified":"2021-07-07 11:23:07","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/accessible-mixed-realityanast\/","post_excerpt":"This project considers how to design emerging Mixed Reality technologies (including AR and VR) so that they are usable by and useful to people of all abilities. 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