{"id":760330,"date":"2021-07-12T11:46:27","date_gmt":"2021-07-12T18:46:27","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=760330"},"modified":"2021-07-30T09:00:18","modified_gmt":"2021-07-30T16:00:18","slug":"interaction-grounded-learning","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/interaction-grounded-learning\/","title":{"rendered":"Interaction-Grounded Learning"},"content":{"rendered":"

Consider a prosthetic arm, learning to adapt to its user’s control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner’s goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional context vector, takes an action, and then observes a multidimensional feedback vector. This multidimensional feedback vector has no explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.<\/p>\n","protected":false},"excerpt":{"rendered":"

Consider a prosthetic arm, learning to adapt to its user’s control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner’s goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning 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