{"id":819886,"date":"2022-02-11T08:34:22","date_gmt":"2022-02-11T16:34:22","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=819886"},"modified":"2022-04-29T08:58:38","modified_gmt":"2022-04-29T15:58:38","slug":"understanding-how-people-with-limited-mobility-use-multi-modal-input","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/understanding-how-people-with-limited-mobility-use-multi-modal-input\/","title":{"rendered":"Understanding How People with Limited Mobility Use Multi-Modal Input"},"content":{"rendered":"

People with limited mobility often use multiple devices when interacting with computing systems, but little is known about the impact these multi-modal configurations have on daily computing use. A deeper understanding of the practices, preferences, obstacles, and workarounds associated with accessible multi-modal input can uncover opportunities to create more accessible computer applications and hardware. We explored how people with limited mobility use multi-modality through a three-part investigation grounded in the context of video games. First, we surveyed 43 people to learn about their preferred devices and configurations. Next, we conducted semi-structured interviews with 14 participants to understand their experiences and challenges with using, configuring, and discovering input setups. Lastly, we performed a systematic review of 74 YouTube videos to illustrate and categorize input setups and adaptations in-situ. We conclude with a discussion on how our findings can inform future accessibility research for current and emerging computing technologies.<\/p>\n

ACM CHI 2022 Presentation<\/h3>\n

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People with limited mobility often use multiple devices when interacting with computing systems, but little is known about the impact these multi-modal configurations have on daily computing use. A deeper understanding of the practices, preferences, obstacles, and workarounds associated with accessible multi-modal input can uncover opportunities to create more accessible computer applications and hardware. We […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[249802,252175,261542,252487],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-819886","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us","msr-field-of-study-accessibility","msr-field-of-study-hci","msr-field-of-study-multimodal","msr-field-of-study-user-input"],"msr_publishername":"ACM","msr_edition":"","msr_affiliation":"","msr_published_date":"2022-4-30","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"ACM","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"url","viewUrl":"false","id":"false","title":"https:\/\/dl.acm.org\/doi\/10.1145\/3491102.3517458","label_id":"243109","label":0}],"msr_related_uploader":"","msr_attachments":[],"msr-author-ordering":[{"type":"text","value":"Johann David Wentzel","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Sasa Junuzovic","user_id":33528,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Sasa Junuzovic"},{"type":"user_nicename","value":"James Devine","user_id":41632,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=James Devine"},{"type":"guest","value":"john-porter","user_id":673878,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=john-porter"},{"type":"user_nicename","value":"Martez Mott","user_id":37965,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Martez Mott"}],"msr_impact_theme":[],"msr_research_lab":[199565],"msr_event":[],"msr_group":[283244,379814,1105932],"msr_project":[638733],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":638733,"post_title":"Accessible Mixed Reality","post_name":"accessible-mixed-realityanast","post_type":"msr-project","post_date":"2020-02-22 17:15:43","post_modified":"2021-07-07 11:23:07","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/accessible-mixed-realityanast\/","post_excerpt":"This project considers how to design emerging Mixed Reality technologies (including AR and VR) so that they are usable by and useful to people of all abilities. 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