{"id":884544,"date":"2022-10-10T20:45:22","date_gmt":"2022-10-11T03:45:22","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/"},"modified":"2022-10-10T20:45:22","modified_gmt":"2022-10-11T03:45:22","slug":"multi-armed-bandits-with-compensation","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/multi-armed-bandits-with-compensation\/","title":{"rendered":"Multi-armed Bandits with Compensation"},"content":{"rendered":"
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We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$<\/span> steps. In each step, one short-term player arrives to the system. Upon arrival, the player greedily selects an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compensation. We first give a compensation lower bound $\\Omesdfsdf\\sum_i {\\Delta_i\\log T \\over KL_i})$, where $\\Delta_i$<\/span>\u00a0and $KL_i$<\/span>\u00a0are the expected reward gap and Kullback-Leibler (KL) divergence between distributions of arm $i$<\/span>\u00a0and the best arm, respectively. We then analyze three algorithms to solve the KCMAB problem, and obtain their regrets and compensations. We show that the algorithms all achieve $O(\\log T)$ <\/span>regret and $O(\\log T)$ <\/span>compensation that match the theoretical lower bound. Finally, we use experiments to show the behaviors of those algorithms.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"

We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$ steps. In each step, one short-term player arrives to the system. Upon arrival, the player greedily selects an arm with the current best average reward and receives a stochastic reward 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