{"id":937770,"date":"2023-05-01T11:36:24","date_gmt":"2023-05-01T18:36:24","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/"},"modified":"2023-05-01T15:35:16","modified_gmt":"2023-05-01T22:35:16","slug":"escapement-a-tool-for-interactive-prototyping-with-video-via-sensor-mediated-abstraction-of-time","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/escapement-a-tool-for-interactive-prototyping-with-video-via-sensor-mediated-abstraction-of-time\/","title":{"rendered":"Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time"},"content":{"rendered":"
We present Escapement, a video prototyping tool that introduces a powerful new concept for prototyping screen-based interfaces by flexibly mapping sensor values to dynamic playback control of videos. This recasts the time dimension of video mock-ups as sensor-mediated interaction.<\/p>\n
This abstraction of time as interaction, which we dub video-escapement prototyping<\/em>, empowers designers to rapidly explore and viscerally experience direct touch or sensor-mediated interactions across one or more device displays. Our system affords cross-device and bidirectional remote (tele-present) experiences via cloud-based state sharing across multiple devices. This makes Escapement especially potent for exploring multi-device, dual-screen, or remote-work interactions for screen-based applications.<\/p>\n We introduce the core concept of sensor-mediated abstraction of time for quickly generating video-based interactive prototypes of screen-based applications, share the results of observations of long-term usage of video-escapement techniques with experienced interaction designers, and articulate design choices for supporting a reflective, iterative, and open-ended creative design process.<\/p>\n