{"id":734161,"date":"2021-04-16T09:12:15","date_gmt":"2021-04-16T16:12:15","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-lab&p=734161"},"modified":"2024-05-03T07:38:08","modified_gmt":"2024-05-03T14:38:08","slug":"mixed-reality-ai-lab-cambridge","status":"publish","type":"msr-research-lab","link":"https:\/\/www.microsoft.com\/en-us\/research\/lab\/mixed-reality-ai-lab-cambridge\/","title":{"rendered":"Mixed Reality & AI Lab \u2013 Cambridge"},"content":{"rendered":"
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Mixed Reality & AI Lab \u2013 Cambridge<\/h1>\n\n\n\n

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The Microsoft Mixed Reality & AI Lab \u2013 Cambridge sits at the forefront of research, hardware, and software development in the field of social presence in mixed reality. We build the AI technology that powers Microsoft Mesh<\/a>, spanning the presence spectrum from avatars, through to holoportation, to digitization of objects and environments, and spanning the incubation lifecycle from research prototypes to shipping products.<\/p>\n

We combine insights in computer vision, machine learning and graphics to understand the motion, shape, and appearance of a user, and recreate their likeness remotely. As a diverse, multidisciplinary team, we approach our work not just as an exciting technological opportunity, but also as a responsibility to develop new mediums of 3D communication in an inclusive and ethical way. We collaborate very closely with design, art, engineering and program management teams to build the best solutions for our customers!<\/p>\n

The Mixed Reality & AI Lab \u2013 Cambridge sits alongside Microsoft Research Lab – Cambridge<\/a>, and works closely with the partner team in Zurich<\/a>.<\/p>\n\t\t\t\t\t\t\t<\/blockquote>\n\t\t<\/div>\n\t<\/div>\n<\/div>\n\n\n\n

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The lab is currently recruiting diverse, world-class expertise across computer vision, graphics, machine learning, experience, and software engineering. You can find current openings on the Career opportunities tab<\/a>.<\/p>\n\n\n\n

Our focus areas<\/h3>\n\n\n\n

Tracking of human faces, bodies, and hands, parametric models of human appearance, Gaussian splatting, temporal models of human motion, multimodal foundational models, 3D reconstruction, holoportation, avatars<\/p>\n\n\n\n

Thoughts from our team<\/h3>\n\n\n\n
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\"Virginia<\/figure>\n\n\n\n

\u201cI love that my job provides a continuous source of learning, I work with colleagues whom I can learn from, and we get to solve together fascinating real-world problems.\u201d<\/em>
\u2013 Virginia Estellers, Senior Scientist <\/p>\n<\/div>\n<\/div>\n\n\n\n

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\u201cWorking at the intersection of machine learning, 3D computer vision and speech processing, my work with an amazing team of scientists and engineers has helped me grow both my research and software engineering skills.\u201d<\/em> <\/span>
\u2013 John Olafenwa, Scientist <\/span><\/p>\n<\/div>\n\n\n\n

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\"James<\/figure>\n\n\n\n

\u201cThis team is an enthralling mix of passionate people and future technology indistinguishable from magic.\u201d<\/em>
\u2013 James Clemoes, Senior Scientist <\/p>\n<\/div>\n<\/div>\n\n\n

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