{"id":192884,"date":"2015-11-06T02:40:34","date_gmt":"2015-11-06T02:40:34","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/the-computer-simulation-of-people\/"},"modified":"2016-07-21T17:18:11","modified_gmt":"2016-07-22T00:18:11","slug":"the-computer-simulation-of-people","status":"publish","type":"msr-video","link":"https:\/\/www.microsoft.com\/en-us\/research\/video\/the-computer-simulation-of-people\/","title":{"rendered":"The Computer Simulation of People"},"content":{"rendered":"
\n

The computer simulation of people is a grand challenge problem with potentially profound impact across many disciplines. In the field of computer graphics, it is especially relevant to the animation of realistic human characters for a variety of applications in the interactive computer game and motion picture industries. I will overview our progress on realistic human modeling and simulation, whose scope spans the biomechanical, behavioral, and social levels. In particular, I will review the state-of-the-art in musculoskeletal physics-based simulation and neuromuscular control of the human body, as well as the artificial life approach to multi-human simulation yielding 3D virtual worlds populated by lifelike autonomous pedestrians with some proper social etiquette. Finally, I will discuss the profound scientific and computational challenges that remain in comprehensively simulating humans as individuals and in collectives.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

The computer simulation of people is a grand challenge problem with potentially profound impact across many disciplines. In the field of computer graphics, it is especially relevant to the animation of realistic human characters for a variety of applications in the interactive computer game and motion picture industries. I will overview our progress on realistic […]<\/p>\n","protected":false},"featured_media":199330,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"research-area":[13556],"msr-video-type":[],"msr-locale":[268875],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-192884","msr-video","type-msr-video","status-publish","has-post-thumbnail","hentry","msr-research-area-artificial-intelligence","msr-locale-en_us"],"msr_download_urls":"","msr_external_url":"https:\/\/youtu.be\/m8S7jXCk1b0","msr_secondary_video_url":"","msr_video_file":"","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video\/192884"}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-video"}],"version-history":[{"count":0,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video\/192884\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media\/199330"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=192884"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=192884"},{"taxonomy":"msr-video-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-video-type?post=192884"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=192884"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=192884"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=192884"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}