{"id":601839,"date":"2019-07-17T15:00:31","date_gmt":"2019-07-17T22:00:31","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=601839"},"modified":"2019-08-05T11:20:57","modified_gmt":"2019-08-05T18:20:57","slug":"augmented-and-virtual-productivity-experiences","status":"publish","type":"msr-video","link":"https:\/\/www.microsoft.com\/en-us\/research\/video\/augmented-and-virtual-productivity-experiences\/","title":{"rendered":"Augmented and Virtual Productivity Experiences"},"content":{"rendered":"

Important questions about how the productivity of VR\/AR applications is measured remain. This panel discusses ways of conceptualizing and measuring productivity. Ideally, objective measures of the experience can be developed that evaluate the realism of any mediated scenario being presented, and these measures could be developed with such precision that components of an AR or VR system could be identified for weaknesses and be improved upon. The panel brings together researchers from different backgrounds and perspectives in the context of this issue, using approaches of calibration, interaction, realism and presence, and the use of behavior as objective measures to compare across real world and mediated environments. The questions that the panel will discuss include:<\/p>\n