\n\t\t\t\t\t\t\tStart now\t\t\t\t\t\t<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t<\/div>\n\t<\/div>\n\t\n\n\nAvatars need to be studied in realistic situations <\/h2>\n\n\n\n
When people communicate, they engage in a complex process influenced by environment, cultural background, and the nonverbal cues they perceive and interpret. By prioritizing high ecological validity in studies on avatar perception, researchers can uncover these socio-cultural influences and trust that their findings are relevant and applicable to real-life interactions within digital spaces. <\/p>\n\n\n\n
Our research examines how different combinations of demographic characteristics change the way people react to avatars, and we hope to encourage more inclusivity in avatar design. It\u2019s essential to have an established set of guidelines to achieve this goal, and this work is one step in that direction. While our study\u2019s scope is limited, its methodology can be applied broadly across different devices and settings.<\/p>\n\n\n\n
Acknowledgements<\/h2>\n\n\n\n
We would like to thank Ken Jakubzak, James Clemoes, Cornelia Treptow, Michaela Porubanova, Kerry Read, Daniel McDuff, Marina Kuznetsova and Mathew Lamb for their research collaboration. We would also like to thank Shawn Bruner for providing the characters for the study and Panagiotis Giannakopoulos for leading the animation and motion capture pipelines.<\/p>\n","protected":false},"excerpt":{"rendered":"
As avatar use expands in digital spaces, advances are required to better represent all people. 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