{"id":236987,"date":"2011-07-26T16:00:32","date_gmt":"2011-07-26T23:00:32","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=236987"},"modified":"2016-07-20T07:33:45","modified_gmt":"2016-07-20T14:33:45","slug":"touch-mouses-tale","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/touch-mouses-tale\/","title":{"rendered":"A Touch Mouse\u2019s Tale"},"content":{"rendered":"
How do you take a concept from research to product? In the case of the Microsoft Touch Mouse (opens in new tab)<\/span><\/a>, it took a collection of prototypes, collaboration between transatlantic teams, and a lot of user testing. It also helps when the research that launched the project (opens in new tab)<\/span><\/a> won the best-paper award during the Association for Computing Machinery\u2019s 22nd Symposium on User Interface Software and Technology (opens in new tab)<\/span><\/a>.<\/p>\n Mouse 2.0: Multi-Touch Meets the Mouse (opens in new tab)<\/span><\/a><\/i>, a joint effort between Microsoft Research Redmond (opens in new tab)<\/span><\/a>,\u00a0Microsoft Research Cambridge (opens in new tab)<\/span><\/a>, and Microsoft\u2019s Applied Sciences Group (opens in new tab)<\/span><\/a>, introduced five research prototypes, each exploring a different touch-sensing strategy that influenced the design of different mouse form factors and their interaction possibilities. The research featured extensive user feedback, as well as practical comparisons of different techniques for enabling multitouch on the desktop. The prototypes included three camera-imaging approaches, multiple optical sensors, and the use of capacitive sensors on a curved surface.<\/p>\n Members of the Mouse 2.0 research team expressed the hope that they would be able to refine their prototypes, both ergonomically and in terms of their sensing capabilities, and make a deeper exploration of the interaction techniques specific to this new class of input devices.<\/p>\n The researchers soon got an opportunity to refine their prototypes. Microsoft Hardware (opens in new tab)<\/span><\/a> decided to get behind the research, and a team was formed to bring a multitouch mouse to market.<\/p>\n Hrvoje Benko (opens in new tab)<\/span><\/a>, researcher with the Adaptive Systems and Interaction (opens in new tab)<\/span><\/a> group at Microsoft Research Redmond, has worked on both the Mouse 2.0 research and the Microsoft Touch Mouse product-development project. He recalls one of the key product decisions: selecting from five prototypes the one that would be the launching point for the new device.<\/p>\n \u201cIn the end,\u201d Benko says, \u201cwe selected the prototype using capacitive touch sensing to track the position of multiple fingers on its surface. This approach offered the most consistency and flexibility in terms of how we could mount and integrate the sensor, which is important in a small form factor. Plus, unlike camera-based tracking, there are no issues with ambient light, so you reduce the calibration issues. It\u2019s a much more controllable sensor.\u201d<\/p>\nNew Possibilities for the Humble Mouse<\/h2>\n