An Associate-Predict Model for Face Recognition<\/em><\/a>, Sun and co-authors Yin and Tang conjecture that a person takes prior memories of other people and uses those to predict how a particular person will appear under different settings.<\/p>\nTo recognize a face that has changed pose or is under different lighting, the associate-predict model begins by building a database of \u201cgeneric\u201d faces. Facial components are broken down by key facial landmarks\u2014such as eye centers and mouth corners\u2014and 12 other facial features. This serves as the recognition engine\u2019s basic \u201cmemory\u201d of how faces appear under different conditions or in different poses.<\/p>\n
In the next step, the face of a specific subject\u2014such as a Kinect player\u2014is compared to the 28 different \u201cmemory\u201d images: seven poses times four lighting variations. The recognition engine \u201cassociates\u201d the subject\u2019s face to the memory bank of stored faces, matching one or more key facial features, such as an eye that is looking to the left and is on the shadowed side of a face. Then it uses that information to make an educated guess as to what the subject\u2019s face will look like with a different pose or under different lighting.<\/p>\n
The current Kinect\u2019s player-recognition ability seems uncanny. Future generations of the device could appear to be downright supernatural.<\/p>\n","protected":false},"excerpt":{"rendered":"
By Douglas Gantenbein, Senior Writer, Microsoft News Center To use a Kinect for Xbox 360 gaming device is to see something akin to magic. Different people move in and out of its view, and Kinect recognizes the change in a player and responds accordingly. It accomplishes this task despite the enormous variation in what it […]<\/p>\n","protected":false},"author":39507,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"categories":[194455],"tags":[187393,214160,196135,214154,214157,204599,187150],"research-area":[13556],"msr-region":[],"msr-event-type":[],"msr-locale":[268875],"msr-post-option":[],"msr-impact-theme":[],"msr-promo-type":[],"msr-podcast-series":[],"class_list":["post-305405","post","type-post","status-publish","format-standard","hentry","category-machine-learning","tag-face-recognition","tag-facial-features","tag-kinect-for-xbox-360","tag-kinect-identity","tag-player-recognition","tag-windows-live-photo-gallery","tag-xbox-live","msr-research-area-artificial-intelligence","msr-locale-en_us"],"msr_event_details":{"start":"","end":"","location":""},"podcast_url":"","podcast_episode":"","msr_research_lab":[199560],"msr_impact_theme":[],"related-publications":[],"related-downloads":[],"related-videos":[],"related-academic-programs":[],"related-groups":[247949],"related-projects":[],"related-events":[],"related-researchers":[],"msr_type":"Post","byline":"","formattedDate":"October 31, 2011","formattedExcerpt":"By Douglas Gantenbein, Senior Writer, Microsoft News Center To use a Kinect for Xbox 360 gaming device is to see something akin to magic. Different people move in and out of its view, and Kinect recognizes the change in a player and responds accordingly. It…","locale":{"slug":"en_us","name":"English","native":"","english":"English"},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/305405"}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/users\/39507"}],"replies":[{"embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/comments?post=305405"}],"version-history":[{"count":1,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/305405\/revisions"}],"predecessor-version":[{"id":305420,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/posts\/305405\/revisions\/305420"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=305405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/categories?post=305405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/tags?post=305405"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=305405"},{"taxonomy":"msr-region","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-region?post=305405"},{"taxonomy":"msr-event-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-event-type?post=305405"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=305405"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=305405"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=305405"},{"taxonomy":"msr-promo-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-promo-type?post=305405"},{"taxonomy":"msr-podcast-series","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-podcast-series?post=305405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}