{"id":305405,"date":"2011-10-31T09:30:58","date_gmt":"2011-10-31T16:30:58","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=305405"},"modified":"2016-10-13T11:29:23","modified_gmt":"2016-10-13T18:29:23","slug":"helping-kinect-recognize-faces","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/helping-kinect-recognize-faces\/","title":{"rendered":"Helping Kinect Recognize Faces"},"content":{"rendered":"

By Douglas Gantenbein, Senior Writer, Microsoft News Center<\/em><\/p>\n

To use a Kinect for Xbox 360<\/a> gaming device is to see something akin to magic. Different people move in and out of its view, and Kinect recognizes the change in a player and responds accordingly.<\/p>\n

It accomplishes this task despite the enormous variation in what it sees. Lighting can change within a room. A player might appear close to the Kinect one minute, farther away the next. And faces change second to second as players react to the action.<\/p>\n

Kinect Identity, as the device\u2019s player-recognition tool set is called, recognizes people by looking for three visual cues:<\/p>\n