{"id":502847,"date":"2018-08-29T08:26:41","date_gmt":"2018-08-29T15:26:41","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=502847"},"modified":"2020-04-23T15:09:07","modified_gmt":"2020-04-23T22:09:07","slug":"malmo-minecraft-and-machine-learning-with-dr-katja-hofmann","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/podcast\/malmo-minecraft-and-machine-learning-with-dr-katja-hofmann\/","title":{"rendered":"Malmo, Minecraft and machine learning with Dr. Katja Hofmann"},"content":{"rendered":"
\"Katja

Dr. Katja Hofmann,\u00a0Researcher at Microsoft Research<\/p><\/div>\n

Episode 39, August 29, 2018<\/h3>\n

The wildly popular video game, Minecraft, might appear to be an unlikely candidate for machine learning research, but to Dr. Katja Hofmann<\/a>, the research lead of Project Malmo<\/a> in the Machine Intelligence and Perception Group<\/a> at Microsoft Research in Cambridge, England, it\u2019s the perfect environment for teaching AI agents, via reinforcement learning, to act intelligently \u2013 and cooperatively \u2013 in the open world.<\/p>\n

Today, Dr. Hofmann talks about her vision of a future where machines learn to collaborate with people and empower them to help solve complex, real-world problems. She also shares the story of how her early years in East Germany, behind the Iron Curtain, shaped her both personally and professionally, and ultimately facilitated a creative, exploratory mindset about computing that informs her work to this day.<\/p>\n

Related:<\/h3>\n