{"id":582541,"date":"2019-05-02T08:40:05","date_gmt":"2019-05-02T15:40:05","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=582541"},"modified":"2019-05-03T07:31:54","modified_gmt":"2019-05-03T14:31:54","slug":"introducing-torc-a-rigid-haptic-controller-that-renders-elastic-objects","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/introducing-torc-a-rigid-haptic-controller-that-renders-elastic-objects\/","title":{"rendered":"Introducing TORC: A rigid haptic controller that renders elastic objects"},"content":{"rendered":"
Consumer virtual reality (VR) systems can immerse users in wonderous virtual worlds, rich in sights and sounds. However, how many times have you reached for an object in VR or augmented reality (AR) and, just as you were about to grab it, you experienced the bitter sensorial shock that the object did not exist in the real world<\/a>. That break on presence could be about to end. Researchers have explored many compelling forms of haptic feedback ranging from exoskeletons<\/a> to haptic controllers<\/a>, but the mechanical complexity of the proposed systems increases their cost and reduces their reliability, limiting their acceptance outside the lab.<\/p>\n Now, researchers Mike Sinclair<\/a>, Eyal Ofek, Mar Gonzalez-Franco and Christian Holz<\/a> of Microsoft Research Redmond, in collaboration with research intern Jaeyeon Lee<\/a> from KAIST, present a new kind of haptic controller called TOuch Rigid Controller \u2013 TORC \u2013 to be unveiled at the ACM CHI Conference on Human Factors in Computing Systems (CHI 2019)<\/a> May 4-9 in Glasgow, United Kingdom.<\/p>\n TORC is a compact device that fits on the palm of your hand. It is composed of a rigid shell that has no visible moving parts, yet it can deliver rich haptic feedback and allows high level of dexterity and compliance perception when manipulating virtual objects (see Figure 1.)<\/p>\n