{"id":624726,"date":"2019-12-05T09:59:46","date_gmt":"2019-12-05T17:59:46","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=624726"},"modified":"2019-12-23T16:21:03","modified_gmt":"2019-12-24T00:21:03","slug":"game-of-drones-at-neurips-2019-simulation-based-drone-racing-competition-built-on-airsim","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/game-of-drones-at-neurips-2019-simulation-based-drone-racing-competition-built-on-airsim\/","title":{"rendered":"Game of Drones at NeurIPS 2019: Simulation-based drone-racing competition built on AirSim"},"content":{"rendered":"

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Drone racing has transformed from a niche activity sparked by enthusiastic hobbyists to an internationally televised sport. In parallel, computer vision and machine learning are making rapid progress, along with advances in agile trajectory planning, control, and state estimation for quadcopters. These advances enable increased autonomy and reliability for drones. More recently, the unmanned aerial vehicle (UAV) research community has begun to tackle the drone-racing problem. This has given rise to competitions, with the goal of beating human performance in drone racing.<\/p>\n

At the thirty-third Conference on Neural Information Processing Systems (opens in new tab)<\/span><\/a> (NeurIPS 2019), the AirSim research team is working together with Stanford University and University of Zurich to further democratize drone-racing research by hosting a simulation-based competition, Game of Drones (opens in new tab)<\/span><\/a>. We are hosting the competition on Microsoft AirSim (opens in new tab)<\/span><\/a>, our Unreal Engine-based simulator for multirotors. The competition focuses on trajectory planning and control, computer vision, and opponent drone avoidance. This is achieved via three tiers:<\/p>\n