{"id":708031,"date":"2020-11-30T10:36:41","date_gmt":"2020-11-30T18:36:41","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?p=708031"},"modified":"2023-03-03T11:06:51","modified_gmt":"2023-03-03T19:06:51","slug":"the-human-side-of-ai-for-chess","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/en-us\/research\/blog\/the-human-side-of-ai-for-chess\/","title":{"rendered":"The human side of AI for chess"},"content":{"rendered":"\n
\"Animated<\/figure>\n\n\n\n

Editor\u2019s note: The section \u201cModeling individual players\u2019 styles with Maia\u201d has been updated as of July 12, 2021.<\/em><\/p>\n\n\n\n

As artificial intelligence continues its rapid progress, equaling or surpassing human performance on benchmarks in an increasing range of tasks, researchers in the field are directing more effort to the interaction between humans and AI in domains where both are active. Chess stands as a model system for studying how people can collaborate with AI, or learn from AI, just as chess has served as a leading indicator of many central questions in AI throughout the field’s history.<\/p>\n\n\n\n

AI-powered chess engines have consistently bested human players since 2005, and the chess world has undergone further shifts since then, such as the introduction of the heuristics-based Stockfish engine in 2008 and the deep reinforcement learning-based AlphaZero engine in 2017. The impact of this evolution has been monumental: chess is now seeing record numbers of people playing the game even as AI itself continues to get better at playing. These shifts have created a unique testbed for studying the interactions between humans and AI: formidable AI chess-playing ability combined with a large, growing human interest in the game has resulted in a wide variety of playing styles and player skill levels.<\/p>\n\n\n\n

There\u2019s a lot of work out there that attempts to match AI chess play to varying human skill levels, but the result is often AI that makes decisions and plays moves differently than human players at that skill level. The goal for our research is to better bridge the gap between AI and human chess-playing abilities. The question for AI and its ability to learn is: can AI make the same fine-grained decisions that humans do at a specific skill level? This is a good starting point for aligning AI with human behavior in chess.<\/p>\n\n\n\n

\n\t