{"id":8382,"date":"2024-08-26T08:00:31","date_gmt":"2024-08-26T15:00:31","guid":{"rendered":"https:\/\/www.microsoft.com\/insidetrack\/blog\/?p=8382"},"modified":"2024-08-23T14:12:07","modified_gmt":"2024-08-23T21:12:07","slug":"helping-microsoft-employees-understand-their-value-with-the-total-rewards-portal","status":"publish","type":"post","link":"https:\/\/www.microsoft.com\/insidetrack\/blog\/helping-microsoft-employees-understand-their-value-with-the-total-rewards-portal\/","title":{"rendered":"Helping Microsoft employees understand their value with the Total Rewards Portal"},"content":{"rendered":"
Our total rewards communications are an essential aspect of empowering employees to understand the value of Microsoft compensation and, for employees in the United States, their benefits, while reminding them of the investment that the company is making in them. When done correctly, this empowerment leads to improved engagement and retention and increased quality of new hires. At Microsoft, the Total Rewards Portal (TRP) is the mechanism by which this value proposition is communicated and shared worldwide to our 220,000-plus global employees on an individual level.<\/p>\n
The TRP has been on a journey since it first launched in 2015, undergoing several iterations including initially being hosted by a third-party vendor. In July 2021, it was brought in-house and hosted on Microsoft Azure to have more control and flexibility to further enhance the experience. As part of this continual improvement, understanding and hearing from employees and managers about their usage and satisfaction with the tool has been critical to its overall success and the latest iteration of the portal.<\/p>\n
\u201cWe took a three-phased approach to help us inform the most recent design, as well as guide the objectives, goals and principles for the future state of this tool,\u201d says Nur Sheikhassan, a principal group engineering manager on the Rewards and Compensation team in Microsoft Digital Employee Experience.<\/p>\n
The goal of phase one was to establish a baseline understanding of usage and gather insights into what was working and what wasn\u2019t. One-on-one interviews were conducted with both employees and managers to obtain feedback. Our key findings included:<\/p>\n
The next phase was designed to build on the learnings from phase one, leveraging common TRP scenarios to help understand what is working and what is not. Exploring these scenarios uncovered opportunities for consideration and started to light up themes around the need to get to overall rewards understanding faster, drive meaning through contextual data, and seamlessly connect related tools and sites. The three key themes that came out of this phase were:<\/p>\n
It was abundantly clear of the immediate appeal the new TRP design had on employees and managers alike. The clean, welcoming visuals and the ability to see more detail on each page in an easy-to-understand layout were all enhancements that were very well-received.<\/p>\n
\u2014Jennifer Hugill, principal program manager, Rewards and Compensation team, Microsoft Digital Employee Experience<\/p>\n<\/blockquote>\n
Phase 3\u2014Optimize TRP design<\/h2>\n
Building on the learnings captured from the first two phases, a redesigned user experience was developed including a high-fidelity prototype. The goal of phase three was to assess the usability of the new site and ultimately ensure that user needs and pain points were addressed with the new design.<\/p>\n
\u201cIt was abundantly clear of the immediate appeal the new TRP design had on employees and managers alike,\u201d says Jennifer Hugill, a principal program manager on the Rewards and Compensation team. \u201cThe clean, welcoming visuals and the ability to see more detail on each page in an easy-to-understand layout were all enhancements that were very well-received.\u201d<\/p>\n