HoloTable explored view-dependent rendering to simulate a 3D experience for visualizing data as a “holographic” (“above-screen”) or “volumetric” (“below-screen”) display.
Head-tracking using a Kinect sensor provided depth-cues via parallax. Anaglyph rendering could provide stereo images. Additional depth-cues were provided using screen “reflections”.
Interaction was via direct multitouch manipulation on a touchscreen, such as a Perceptive Pixel display.
People
Dave Brown
Principal Engineer