*All times are displayed in Pacific Time (UTC-08:00)
Day 1 | February 23, 2021
8:30 AM–8:35 AM | Welcome
Peter Lee, Microsoft Research |
8:35 AM–9:20 AM |
Microsoft plenary sessionChairs: Haiyan Zhang, Xbox & Sam Devlin, Microsoft Research Gaming as Vanguard of AI Innovation |
9:20 AM–9:25 AM | Transition to parallel sessions |
9:25 AM–10:40 AM |
Track 1: AI agentsChair: Tommy Thompson, AI and Games Assisting and Coordinating with Humans Coordinated Self-Play to Ad-Hoc Teamwork In Bleeding Edge Agents for Game Development |
Track 2: Computational creativityChair: Vanessa Volz, modl.ai Place Like I do! Example-based Procedural Placement Generative Design in Minecraft: The AI Settlement Generation Challenge Creating the 4D Digital Twin in Microsoft Flight Simulator with AI |
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10:40 AM–11:10 AM | Break |
11:10 AM–12:25 PM |
Track 1: AI agentsChair: Diego Pérez-Liébana, Queen Mary University of London The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors Abstractions for Social Agents Designer-friendly Machine Learning and Reinforcement Learning for Videogames |
Track 2: Computational creativityChair: Matthew Guzdial, University of Alberta Musical AI Landscape & Opportunities in Gaming Clippy Has Rejected Your Pull Request: Game Prototyping in the Age of AI Human-AI Co-creation for Games and Game Creators |
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12:25 PM–12:30 PM | Transition to plenary session |
12:30 PM–1:15 PM |
Game studio plenaryChair: CJ Williams, Microsoft Making AI a Product Concern |
1:15 PM | End Day 1 |
Day 2 | February 24, 2021
8:30 AM–8:35 AM | Welcome Day 2
Chris Bishop, Microsoft Research |
8:35 AM–9:20 AM |
Academic research plenaryChair: Mikhail Jacob, Microsoft Research Making Things that Make Things: Computational Creativity for Games and Worlds |
9:20 AM–9:25 AM | Transition to parallel sessions |
9:25 AM–10:40 AM |
Track 1: AI agentsChair: Raluca Georgescu, Microsoft Research World-best Mahjong AI: Suphx – Help Human to Play Better Self-play Reinforcement Learning for Hearthstone AI Zero-Shot (Human-AI) Coordination (in Hanabi) |
Track 2: Responsible gamingChair: Nancy Baym and Rachel Bergmann, Microsoft Research Automated Futurisms in Digital Game Production Building Social Capital through Gaming with Co-Workers Building Social Bonds in Online Gaming Communities |
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10:40 AM–11:10 AM | Break |
11:10 AM–12:25 PM |
Track 1: Understanding playersChair: Ruth E. Falconer, Abertay University Machine Learning for Optimal Matchmaking Game-Human Interaction: Developing Methods that Capture the Player Experience Minecraft’s transformative journey to personalized player experiences |
11:10 AM–12:25 PM |
Track 2: Responsible gamingChair: Danielle Bragg, Microsoft Research Using AI to create safe, positive experiences in the metaverse Power of Play: Building a Better World with Minecraft Extending Helping Hands for Accessible Player Experiences |
12:25 PM–12:30 PM | Transition to Fireside Chat session |
12:30 PM–1:15 PM | Fireside chat
Peter Lee, Microsoft Research |
1:15 PM | Concluding remarks & End Day 2
Haiyan Zhang, Xbox |