News & features
In the news | Ivan Tashev named IEEE SPS Distinguished Industry Speaker for 2023
Ivan Tashev named IEEE SPS Distinguished Industry Speaker for 2023
Dr. Ivan Tashev was selected to be IEEE SPS Distinguished Industry Speaker for 2023. More information and the list of available talks: https://signalprocessingsociety.org/professional-development/distinguished-industry-speakers.
Research Collection – Shall we play a game?
From a research point of view, games offer an amazing environment in which to develop new machine learning algorithms and techniques. And we hope, in due course, that those new algorithms will feed back not just into gaming, but into…
Research Collection: The Unseen History of Audio and Acoustics Research at Microsoft
Getting the sound right is a crucial ingredient in natural user interfaces, immersive gaming, realistic virtual and mixed reality, and ubiquitous computing.
Believe your ears – Hitting all the right notes in spatial sound rendering at ICASSP 2019
Mixed reality (MR) applications and devices are seeing increased adoption, integrating computation into the fabric of our daily lives. This requires realistic rendering of virtual audio-visual content to deliver sensory immersion to MR users. Producing renderings indistinguishable from reality within…
Hearing in 3D with Dr. Ivan Tashev
Episode 50, November 14, 2018 – Dr. Tashev gives us an overview of the quest for better sound processing and speech enhancement, tells us about the latest innovations in 3D audio, and explains why the research behind audio processing technology…
In the news | Beyond Tomorrow
Beyond Tomorrow – A vision study by Brüel & Kjær
The Beyond Tomorrow Vision Study is published and a symposium has been assembled with industry experts, including Ivan Tashev, discussing the report findings and their perspectives on the future of product development.
In the news | VRScout
Is Sound the Secret Sauce for Making Immersive Experiences?
To build truly believable virtual environments, we need to believe our ears as much as our eyes.
In the news | The Science Times
Listeners Seeing What They Hear: Virtual Reality & 3D Acoustics Integration
Researchers Ivan J. Tashev and Hannes Gamper, with Microsoft’s Audio and Research Group, say that an individual interpretation of acoustic reception depends on the bodily motion while listening to sound. Even head movements could vary when the listener is moving.
In the news | The Times
3D sound to let you hear Walking Dead zombies first