Projects
SeeingVR is a research toolkit for making virtual reality more accessible to people with low vision. You can read our research paper at aka.ms/seeingvrpaper, watch our video at aka.ms/seeingvrvideo, and access the open source code at aka.ms/seeingvropensource.
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Microsoft Research has long pioneered new techniques in digital pen input, including particularly its combination with multi-touch in a manner that reflects how people naturally use their hands. For example, in the real world people hold (“touch”) a document with their non-preferred…
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We explore ways to help people easily build machine learning models by leveraging information visualization. We aim to effectively support understanding and debugging of machine learning models.
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This page is an archive of the InkSeine project’s web page. The project is no longer active. The prototype is no longer maintained and does not work on Windows 10. If you have a tablet running Windows 7 or Windows…
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This work advances our understanding of children’s visualization literacy, and aims to improve it with a novel approach for teaching visualization at elementary schools. We contribute an analysis of data graphics and activities employed in grade K to 4 educational…
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We became fascinated with mobile livestreaming when Meerkat and Periscope were released in early 2015. We wanted to understand how people used these services to engage with real world events. We found that independent broadcasters would cover an event with…
Project Zanzibar is a flexible, portable mat that can sense and track physical objects, identify what they are, and allow you to interact through multi-touch and hover gestures.
The Teachable AI Experiences team (Tai X) aims to innovate teachable AI systems that allow people near or far from the norm to create meaningful personalized experiences for themselves. What we ALL have in common is that we are unique.…
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We present a novel approach for extending the input space around unmodified mobile devices. Using built-in front facing cameras of unmodified handheld devices, GlassHands estimates hand poses and gestures through reflections in sunglasses, ski goggles or visors. Thereby, GlassHands creates…