Projects
Established:
2011-2015 Face to face or remote conversations can sometimes be challenging, be it for the language barriers or because of lack of topics that may keep a conversation smoothly flowing. We look at technology solutions to help enhance conversations across…
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Animated computer graphics are projected onto the base of a fiber optic tree to create a sparse 3D display within the tree. This was done as an entry into Microsoft Research’s MakeFest and demonstrated on 1/10/2014 to the MSRMakeFest community.
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Room2Room is a life-size telepresence system that leverages projected augmented reality to enable co-present interaction between two remote participants.
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The user of Virtual Reality, may find himself in different virtual worlds, such as a spy game (middle) or a space simulator(right) , yet they all give him tangible feedback using the same physical geometry in the real world…
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HoloDesk is a novel interactive system combining an optical see through display and Kinect camera to create the illusion that users are directly interacting with 3D graphics. Project Overview: HoloDesk is an interactive system combining an optical see…
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LightSpace combines elements of surface computing and augmented reality research to create a highly interactive space where any surface, and even the space between surfaces, is fully interactive. Our concept transforms the ideas of surface computing into the new realm…
We explore the feasibility of muscle-computer input: an interaction methodology that directly senses and decodes human muscular activity rather than relying on physical device actuation or user actions that are externally visible or audible.
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Project WITTY exploits multi-sensory information to improve user experience in speech-centric human computer interaction and computer-mediated human inter-communication.
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented, magical entertainment experience. RoomAlive presents a unified, scalable approach for interactive projection mapping that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and…
People
Sean Andrist
Principal Researcher
Dan Bohus
Senior Principal Researcher
Ashley Feniello
Principal Research Software Engineer
Nick Saw
Principal Research Software Engineer
Pat Sweeney
Principal Research Software Engineer
Andy Wilson
Partner Research Manager