About
Baining Guo is a Distinguished Scientist with Microsoft Research. Prior to joining Microsoft in 1999, Baining was a senior staff researcher with Intel Research in Santa Clara, California. Baining received his PhD and MS degrees from Cornell University, and his BS from Peking University. He is a fellow of ACM, IEEE, and Royal Society of Canada.
Baining works in computer graphics, geometric modeling, virtual reality, and computer vision. His research focuses on three areas: DNN models for 3D graphics and imaging, statistical modeling of textures and appearances, and geometric modeling. His work is motivated by applications in the fields of virtual reality, video communication, digital content creation, and video gaming. He has invented computer graphics and video gaming technologies used by tens of millions of people worldwide. He was a keynote speaker in many graphics and visual computing conferences, including ACM/SIAM Solid and Physical Modeling (SPM), IEEE Shape Modeling International (SMI), IEEE Virtual Reality (IEEE-VR), IEEE Multimedia and Expo (ICME), IEEE Visual Communication and Image Processing (VCIP), Pacific Graphics (PG), Computer Animation and Social Agents (CASA), and IEEE ICASSP.
He served on program committees of most major comuter graphics conferences, including ACM SIGGRAPH, ACM SIGGRAPH Asia, and IEEE Visualization. He was a member of ACM Siggraph Papers Advisory Group (2013-2015). He was the technical papers program chair of ACM SIGGRAPH Asia in 2014. He also served on the editorial boards of various computer graphics journals including IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, and Elsevier Journal of Computer and Graphics.