Augmenting Interactive Tables with Mice & Keyboards
- Bjoern Hartmann ,
- Meredith Ringel Morris ,
- Hrvoje Benko ,
- Andrew D. Wilson
MSR-TR-2009-71 |
Published by Microsoft
To appear in the Proceedings of UIST 2009.
This note examines the role traditional input devices can play in surface computing. Mice and keyboards can en-hance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions.