How to build an embodiment lab: achieving body representation illusions in virtual reality

  • Bernhard Spanlang ,
  • Jean-Marie Normand ,
  • David Borland ,
  • Konstantina Kilteni ,
  • Elias Giannopoulos ,
  • Ausiàs Pomés ,
  • Mar Gonzalez Franco ,
  • Daniel Pérez Marcos ,
  • Jorge Arroyo-Palacios ,
  • Xavi Navaro Muncunill ,
  • Mel Slater

Frontiers in Robotics and AI | , Vol 1

Publication | Publication

Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.