Human-Machine Dialogue as a Stochastic Game
- Merwan Barlier ,
- Romain Laroche ,
- Olivier Pietquin
Proceedings of the 16th Annual Meeting of the Special Interest Group on Discourse and Dialogue (SIGDIAL) |
In this paper, an original framework to model human-machine spoken dialogues is proposed to deal with co-adaptation between users and Spoken Dialogue Systems in non-cooperative tasks. The conversation is modeled as a Stochastic Game: both the user and the system have their own preferences but have to come up with an agreement to solve a non-cooperative task. They are jointly trained so the Dialogue Manager learns the optimal strategy against the best possible user. Results obtained by simulation show that non-trivial strategies are learned and that this framework is suitable for dialogue modeling.