Making Things that Make Things: Computational Creativity for Games and Worlds

AI and Gaming Research Summit 2021 – Day 2 Academic Research Plenary
Making Things that Make Things: Computational Creativity for Games and Worlds

Computational Creativity is the art, science, and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviors that unbiased observers would deem to be creative. Computational creativity in games is both applied and fundamental research; it can be used to generate gameplay experiences, and games can help us explore fundamental questions about algorithms that express creativity. This talk will explore computational creativity in the context of generating interactive text worlds. While text games appear simple, the generation of the worlds involve the challenges pertaining to natural language, commonsense reasoning, and procedural knowledge in order to produce sensible, coherent, and playable structures. I will use interactive world generation to probe broader implications for artificial intelligence in games.

Date:
Speakers:
Mark Riedl
Affiliation:
Georgia Tech College of Computing