Social phenomena in virtual communities

Ferdinand Tönnies wrote about “Gemeinschaft” and “Gesellschaft” more than 125 years ago and things can hardly get any older than that in the context of the Internet. But the terms are most often translated as “community” and “society” which hardly seem irrelevant to the study of virtual communities. In my talk, I will argue that they are not just interesting but possibly a key to understanding social phenomena in online games and virtual communities. We nowadays know that being an exemplary member of a small, tight high-comment group (e.g. a “power-guild”) in a massively multiplayer online game can stand in conflict with competing allegiances to off-line institutions such as school, work and marriage. I will explain why by connecting the “power of the guild” to community and Gemeinschaft.

Speaker Details

Daniel Pargman is an assistant professor in Media technology at the Royal Institute of Technology in Stockholm, Sweden and an assistant professor in Media with a specialization in computer game development at the University of Skövde, Sweden. He is interested in the social phenomena in (esp. massively multiplayer) online games as well as other examples of the interplay between technical systems/computer code and social systems/human behavior. Daniel Pargman defended his Ph.D. thesis, “Code begets community: On social and technical aspects of managing a virtual community” in December 2000.

Date:
Speakers:
Daniel Pargman
Affiliation:
Royal Institute of Technology in Stockholm