World and Human Action Models towards gameplay ideation (Supplementary Video 1)
Supplementary Video 1 provided with the article “World and Human Action Models towards gameplay ideation” (Kanervisto et al. 2025, https://www.nature.com/articles/s41586-025-08600-3 (opens in new tab)). We show video case studies of WHAM-generated gameplay sequences that demonstrate consistency, diversity and persistency. An overview of the WHAM Demonstrator and how its features could support iterative tweaking and divergent thinking. This is illustrated through an example of generating and exploring gameplay sequences starting from a single promotional image.
- Date:
- Speakers:
- Linda Wen
- Affiliation:
- Microsoft Research
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